| T-Ball | A | AA | AAA | Coast | Majors |
# of Innings | 4 | 5 | 5 | 5 | 6 | 6 |
End of Inning | Each player bats once. | 3 outs or 5 runs scored* | 3 outs or 5 runs scored* | 3 outs or 5 runs scored* | 3 outs or 5 runs scored* | 3 outs |
# of Fielders | All players (max 6 infielders) | 10 players (4 true outfielders; no rover) | 10 players (4 true outfielders; no rover) | 10 players (4 true outfielders; no rover) May Start Game with (8) Players | 10 players (4 true outfielders; no rover) May Start Game with (8) Players | 9 players - May start game with (8) Players |
Minimum Play | Every player shall play the entire game. | Equal playing time for all players. Two (2) defensive innings must be played at an infield position. | Equal playing time for all players. Two (2) defensive innings must be played at an infield position. | Equal playing time for all players. Two (2) defensive innings must be played at an infield position. | 3 full innings of defense. | 3 full innings of defense. |
Pitcher | Batter hits off a tee | Coach pitches to own team. Limit of 7 pitches/batter. No walks or hit-by-pitch. Swinging strike outs apply. | The entire season will be machine-pitch games using official Little League baseballs. Limit of 5 pitches/batter. No walks or hit-by-pitch. Swinging strike outs apply. | Hitting Team Coach pitches for first 3 games to own team. Players will get 5 pitches to hit the ball. No walks. Regular Season games will be Player live pitch with hitting team coach pitch after 4 balls. Hitting Team's coach throws no more than 3 pitches unless foul ball on 3rd pitch. Pool Play/Post season games will be Kid pitches to opposing team. Standard balls and strikes including walks, hit-by-pitch, and strike-outs. | Kid pitches to opposing team. Standard balls and strikes including walks, hit-by-pitch, and strike-outs. | Kid pitches to opposing team. Standard balls and strikes including walks, hit-by-pitch, and strike-outs. |
Pitch Count | NA | NA | NA | Pitch count rules apply. | Pitch count rules apply. | Pitch count rules apply. |
Baserunning | No steals. Runners stop once the ball has been returned to the infield. Runners may circle the bases on last batter. | No steals. Runners stop once the ball has been returned to the infield. | No steals. Runners stop once the ball has been returned to the infield. | Steals allowed with hard stop at 3rd base. No Steals when the Coach is pitching. | Steals allowed. Defense is responsible for stopping baserunners progress. | Steals allowed. Defense is responsible for stopping baserunners progress. |
Advanced Baserunning | No bases may be taken on an overthrow. | One base is awarded on any overthrow. | One base is awarded on any overthrow. | No lead-offs. Runner advances at own risk once the ball reaches the batter. | No lead-offs. Runner advances at own risk once the ball reaches the batter. | No lead-offs. Runner advances at own risk once the ball reaches the batter. |
Batting | Bunting is not allowed | Bunting is not allowed | Bunting is not allowed | Bunting is allowed. NO Slash Bunting | Bunting is allowed. NO Slash Bunting | Bunting is allowed. No Slash Bunting |
Scoring | Scores will not be kept | 5 run limit per inning*. | 5 run limit per inning*. | 5 run limit per inning, except for the last inning of the game. 10 run mercy rule after the 4th Inning. (3-1/2 if Home Team is Ahead) | 5 run limit per inning, except for the last inning of the game.10-run mercy rule after the 4th Inning. (3-1/2 if Home Team is Ahead) | No run limit per inning. 10-run mercy rule after the 4th Inning. (3-1/2 if Home Team is Ahead.) |
Time Limit | 4 innings or 90 minutes, whichever comes first. | 5 innings or 90 minutes, whichever comes first. | 5 innings or 90 minutes, whichever comes first. | Regular Season: 5 innings. No new inning after 1:40. No pitch after 1:55. Stop. | No Time Limit unless following game scheduled: No new inning after 2:00. No pitch after 2:20. | No Time Limit unless following game scheduled: No new inning after 2:00. No pitch after 2:20. |